Clock Rules - offense helping itself w/penalties

#1

ukvols

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#1
I know that they put in the NFL 10-second runoff rule. And, on that note, it actually hurt BC last week when they committed a penalty coming out of an injury timeout.

But, during one of the televised games yesterday, I saw another timing rule that needs to be changed. The winning team was trying to run out the clock. The defense was out of timeouts, and the clock was running. The offense committed a holding penalty. The defense had to take the penalty, because they gained 10 yards. So, they moved back 10 yards, got another down, and started the clock. Then, they committed a penalty at the line of scrimmage, so they moved back 5 yards, and again, they started the clock. If you're winning, and the other team is out of timeouts, you should just keep committing false start penalties until the game ends. I think the clock should stop and not run until the ball is snapped anytime the offense is winning the game and commits a penalty under two minutes. This rule is as dumb as the ending of our bowl game last year.

Am I missing something here? If not, I'm surprised this hasn't been deliberately exploited more often to ice games.
 
#2
#2
I thought there was a rule that if you had back-to-back offensive penalties the clock wouldn't start. I may be making that up.
 
#3
#3
You could be right. If so, perhaps that is only the case for consecutive penalties that you can't decline. Because, technically, they could have refused the holding penalty and tried their luck at stopping 3rd and 1. Still though, I think it should stop on all offensive penalties at the end of a game when the offense is winning.
 

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