Duckman's Online Dynasty (CFB 25 Edition) (Xbox Series X)

#1

duckman398686

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#1
Hey everyone, I currently have an online dynasty going that is currently in the third week of play in season 1.

It is a league that is more in line with simulation style play with a brief rundown of the rules outlined below.

We currently have a spot open so if anybody is interested in joining up please let me know and post your gamertag here.



-All-American difficulty.
-Hard advance schedule with advances every Sunday and Wednesday at 11:30 PM EST .
-6 minute quarters
-No super-simming.
-Restarts. Don't do it if it can be helped. If it happens once, just explain what happened. If it happens twice with no legit explanation, then the game will be simmed.
-Disconnects. If the score at the time of the disconnect was in question, then it should probably be replayed. If the game is agreed as being without a doubt in hand, then the leader should finish the game out or play the cpu. Mostly work this issue out amongst yourselves, but remember the previous two sentences as guidelines.
-This is a sim dynasty, so try and follow the format of simulation football as best as possible. As long as you're playing the game like it's meant to be played, then you'll be ok.
 
Last edited:
#2
#2
Hey everyone, I currently have an online dynasty going that is currently in the third week of play in season 1.

It is a league that is more in line with simulation style play with a brief rundown of the rules outlined below.

We currently have a spot open so if anybody is interested in joining up please let me know and post your gamertag here.



-All-American difficulty. Sliders currently set at default
-Hard advance schedule starting 07/28, with advances every Sunday and Wednesday at 11:30 PM EST .
-6 minute quarters
-No super-simming, regardless of score.
-No custom playbooks. I was originally going to allow this, but the more I thought about the more I realized it would be a headache to police.
-Restarts. Don't do it if it can be helped. If it happens once, just explain what happened. If it happens twice with no legit explanation, then the game will be simmed.
-Playcalling. It's fine if you want to run the same play or variation of said play a few times over the course of the game. That being said, don't make it a habit of running the same thing over and over and over again.
-Disconnects. If the score at the time of the disconnect was in question, then it should probably be replayed. If the game is agreed as being without a doubt in hand, then the leader should finish the game out or play the cpu. Mostly work this issue out amongst yourselves, but remember the previous two sentences as guidelines.
-This has always been a sim dynasty, so try and follow the format of simulation football as best as possible. As long as you're playing the game like it's meant to be played, then you'll be ok. Violators of the above rules will first bring a warning. A second violation results in being kicked.

Just out of curiosity what would there be to “police” if custom playbooks were allowed? It’s not like you draw up your own plays you just take what’s already in the game and put it in your playbook.
 
#3
#3
Why no super sim? I like to use it if I get a big lead and also over the years I've kinda gotten into the habit of super simming XPs and kickoffs.
 
#12
#12
Some new faces, but still a couple of the original guys in there.

Originally had probably 4 or 5 of the old guard in it when we originally started back in the summer.
 

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