For Any Political Nerds

#1

Burhead

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#1
Superpower Legacy [ROUND ENDED] (Powered by Invision Power Board)

I've advertised this before and figured to post it here again. If you're not aware the above is what some folks call a "Nation Sim". I've been around the nation simming community forever pretty much. Its just a fun way to pass the time. You apply for a country of your choosing and take control over all aspects of that country in game.

There is a new round starting soon so if there is any interest now would be a good time to register and join. If you want any other information or advice or help feel free to post here or contact me on SPC.
 
#2
#2
At Bearden Jr. High there was a Geography teacher named Mr. Baum. He created a "sim" that was like the game Risk on steroids. He had the world mapped onto sheets of plywood. Holes were drilled into the countries where cities would be (hole size varied with population). Smaller holes were drilled as roads, shippping routes. Students were given countries and each country had data on GDP, natural resources, etc.

It was essentially a war game. You could build factories that would build tanks, ships, etc. Your population determined infantry size. You could also build protective structures. Factories were designated by large pins of varying colors (green built ships). You also needed Goods and Services factories. Your GDP determined financial resources to build. Individual divisions of ships, tanks or people were represented by small pins of the same color as factories. So a big black pin was a tank factory and it "produced" small black pins.

The next step was conquest. You could set out with your pins along the road/shipping route and each time period allowed an advance of "x" spaces. There were prescribed rules for engagement - one tank would = "x" something else.

You could create alliances. If you were a poor, small country that had natural resources you could trade with industrialized countries. They needed resources for the factories and you received monies that you could use to build your own factories. He even had "The Huns" - they had no country in particular, could build no factories but populated quickly. Same for American Indians.

This was all pre-computer. The man was a genius.
 
#3
#3
At Bearden Jr. High there was a Geography teacher named Mr. Baum. He created a "sim" that was like the game Risk on steroids. He had the world mapped onto sheets of plywood. Holes were drilled into the countries where cities would be (hole size varied with population). Smaller holes were drilled as roads, shippping routes. Students were given countries and each country had data on GDP, natural resources, etc.

It was essentially a war game. You could build factories that would build tanks, ships, etc. Your population determined infantry size. You could also build protective structures. Factories were designated by large pins of varying colors (green built ships). You also needed Goods and Services factories. Your GDP determined financial resources to build. Individual divisions of ships, tanks or people were represented by small pins of the same color as factories. So a big black pin was a tank factory and it "produced" small black pins.

The next step was conquest. You could set out with your pins along the road/shipping route and each time period allowed an advance of "x" spaces. There were prescribed rules for engagement - one tank would = "x" something else.

You could create alliances. If you were a poor, small country that had natural resources you could trade with industrialized countries. They needed resources for the factories and you received monies that you could use to build your own factories. He even had "The Huns" - they had no country in particular, could build no factories but populated quickly. Same for American Indians.

This was all pre-computer. The man was a genius.

Pretty cool.

Maybe I'm just nerdy but I love simulations like this and the one I posted. SuperPower is set in the present day so all the current happenings up until the point the round starts will have already happened. Unlike other nation simulators I've been on SPC stresses realistic game play meaning you can't take over Germany and start the Third World War so to speak.

If you have the time and want to give it a go I would highly suggest it. Like I said I've been doing these type games since I was around 10, 11, 12 years old.
 
#4
#4
I'm still learning how everything works. I joined and applied for Turkey, Egypt, Germany, Belgium, or Palestine. I suppose I'm doing things the correct way.
 
#6
#6
So this is like Diplomacy?

To an extent I suppose, never played Diplomacy however. It is a text based simulator. You take on the role of the current in power in your selected country. You can debate and discuss in game affairs in a general setting and also in the United Nations. You also control the shape of the world once the game starts via military, political, and economic "actions".
 
#7
#7
I'm still learning how everything works. I joined and applied for Turkey, Egypt, Germany, Belgium, or Palestine. I suppose I'm doing things the correct way.

Cool and welcome. Like I mentioned if you need any help just ask around there will be people to help. I also go by Burhead over there as well.
 

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