I still think a factor of this is that our players are not in the game long enough at the beginning to get in the flow of it. In all sports and exercise, there is a warmup period where your body and mind are getting used to it. It typically takes time to get into the flow. Think if every time you started an exercise that the moment you just are getting into the flow you had to stop it. This is even harder in basketball because there are so many skills that are a part of being in the flow. So, with those early platoon changes, which in many games this year are the quickest of the entire game (well under 2 minutes), our team stay stuck in the warmup phase as a new group is put in and they too are trying to get into the flow. Meanwhile, the other team can get the beyond the rusty warmup period and get into the flow. The results support this.
I actually totally like the platoon system and am a big supporter of CKC. I do think they need to come with some type of adjustment towards the beginning of the game, such as longer intervals at first or keeping a few players in who are starting to look like they are getting the flow and sub some others out that aren't. I trust she will find some solution, as the current approach is not optimal.
You and I think exactly alike on this. I've said before that even four minutes for each group on their first tour would probably do wonders.