UGA player takes a dive

#26
#26
Has Richt come out and commented on Sabans campaign to slow the game down?? It would be interesting to keep an eye on the coaches that go fast on O, and if this is something they use on D. I don't care as much about coaches that use the trick, but complain about the speed of offenses being bad for the game. I do care about the hypocrites though.

If the NCAA wants to stop this they will need to find a balance on the the speed of the Os in today's game, and allowing Ds time to substitute fresh players, etc.
 
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#27
#27
Slive could do something especially as obvious as this. A fine for head coach and game suspensions.
 
#28
#28
Ummm...how is trying to tire the defense trickery?

Your comparison makes no sense. An offense speeding up is not comparable to a defender faking an injury. One takes practice, skill, timing, etc.

The other takes lying.

While I know this goes on, comparing it to what the offense is doing makes no sense.

The hurry up is a recent gimmick. We know what it's designed for. The defense reacting to that is justified IMO. The offense often fakes that they are about to snap the ball, so deception and lying works both ways if that's what you want to call it. They're trying to force the defense to show its intentions. I have no problem with the tactic whatsoever, it's just a response to me.
 
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#29
#29
Well some people cheat to win.............................wait a minute, some people cheat & still lose
 
#30
#30
Isn't it now either a forced timeout or a 10-second runoff when an offensive player is injured in the final two minutes?
If I have that right, then they have a rule to discourage offensive players from faking. It seems like they would put something in for the defense too, though I figure it would be hard to write a rule like that without it also punishing legitimate injuries.
 
#31
#31
Taking dives and faking injuries is what pisses me off about soccer! Please don't allow my favorite sport - college football - to turn into a sissified version of soccer!

Soccer is still worse.
In soccer, when a player fakes an injury, it often results in an unjustified yellow or red card. Sometimes, a player will be ejected, his team forced to play the rest of the game shorthanded, and the player suspended for the next game all because of a fake injury.
 
#32
#32
The offense has always dictated the pace of the game, it's just that now it is seen as advantageous to not use nearly as much of the play clock before running another play. Nothing deceitful about that. Not a gimmick either. Taking a dive to slow things down is deceitful, and should be dealt with in a way that compensates the offense for not being able to dictate the tempo, while also being fair to players that really do sustain an injury. I think a mandatory period of recovery should be implemented. The end of the series, or 5 plays. Whichever comes first.
 
#33
#33
The offense has always dictated the pace of the game, it's just that now it is seen as advantageous to not use nearly as much of the play clock before running another play. Nothing deceitful about that. Not a gimmick either. Taking a dive to slow things down is deceitful, and should be dealt with in a way that compensates the offense for not being able to dictate the tempo, while also being fair to players that really do sustain an injury. I think a mandatory period of recovery should be implemented. The end of the series, or 5 plays. Whichever comes first.

They would probably just send in a second stringer for a play and have him go down. Not needed for that punishable period of time anyway.
 
#34
#34
The offense has always dictated the pace of the game, it's just that now it is seen as advantageous to not use nearly as much of the play clock before running another play. Nothing deceitful about that. Not a gimmick either. Taking a dive to slow things down is deceitful, and should be dealt with in a way that compensates the offense for not being able to dictate the tempo, while also being fair to players that really do sustain an injury. I think a mandatory period of recovery should be implemented. The end of the series, or 5 plays. Whichever comes first.

Dictate the tempo.. That is the key phrase. What gives one side the right to adjust it but not the other?
 
#35
#35
Dictate the tempo.. That is the key phrase. What gives one side the right to adjust it but not the other?
Surely adjustments can be made without resorting to dishonesty. Maybe it's just me but I see a huge difference between innovation and fraud.
 
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#36
#36
Isn't it now either a forced timeout or a 10-second runoff when an offensive player is injured in the final two minutes?
If I have that right, then they have a rule to discourage offensive players from faking. It seems like they would put something in for the defense too, though I figure it would be hard to write a rule like that without it also punishing legitimate injuries.

It is in the NFL. Not sure if they have that rule in college or not.
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#37
#37
Dictate the tempo.. That is the key phrase. What gives one side the right to adjust it but not the other?

The base concept of offense and defense.

Offense: The ball is ours, which means we control the playclock.

Defense: If I want to control the playclock, I need to get the ball or call a timeout. They only give me a certain # of timeouts for a reason.
 
#38
#38
If a player has an injury, fake or not, he should come out of the game for a minimum of four plays. This way the defense is stuck with a backup, or at least limited to who they can sub in, on the field for at least four plays.
 
#39
#39
If a player has an injury, fake or not, he should come out of the game for a minimum of four plays. This way the defense is stuck with a backup, or at least limited to who they can sub in, on the field for at least four plays.

In an up-tempo game, in which the offense goes up-tempo to limit substitutions and tire out the defense, resting their players for four plays is exactly what they want.
 
#40
#40
I would favor a new rule that says: "If the game is stopped for a training staff to tend to an injured player, that player must not return to the field until the end of the current series".

I believe that this would serve two important purposes:

1. The rest of the series could be a play or 8-10 min of game clock depending on the length of the current offensive drive, but it would assure that a player doesn't take a play or two off and then come right back into the game.
2. In the case of players that have a real injury, this would force enough time for concussion tests, joint wrapping/taping, administration of fluids, etc. It would virtually eliminate the opportunity for an injured player to push his way back onto the field (or for the less caring coaching staffs to push a player back onto the field).
 
#43
#43
If a player injury requires stoppage of play, he sits for the rest of the half.

Whoe.. That would stop it. It would cause a lot more "too many men on the field" penalties, but it would end the faked injuries for sure.
 
#44
#44
Whoe.. That would stop it. It would cause a lot more "too many men on the field" penalties, but it would end the faked injuries for sure.

That was the point I was tying to make...Make a defense play with a backup for an extended amount of time and limit their substitution ability.
 
#46
#46
If a player injury requires stoppage of play, he sits for the rest of the half.

I like this, but I think it should read " If a player injury requires stoppage of play, he sits for the next 2 quarters of play."

This prevents the 4th quarter drive killing injury because the end of the game is near. Now they will have to sit the rest of this game and the start of the next.
 
#47
#47
I like this, but I think it should read " If a player injury requires stoppage of play, he sits for the next 2 quarters of play."

This prevents the 4th quarter drive killing injury because the end of the game is near. Now they will have to sit the rest of this game and the start of the next.

So dumb.
 
#48
#48
I would be hesitant to make players sit out a half or use any kind of penalty that carries over to the next game. If you make the penalty too severe, you may end up having players with real injuries try to walk/drag themselves off of the field to avoid missing time.

Making any kind of rule to address this problem will require walking a tightrope where you discourage faking without providing incentive for players that are hurt to do further damage to themselves.
 
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