I do. Some. But the only comparable environment we have is LSU. If I am not mistaken UT only had one false start penalty in that game. So while it is possible... it isn't necessary.Sure I understand that. But you don't think crowd noise can effect snap count and false starts?
I don't think I can predict that. I would say home crowd noise doesn't typically hurt the defense as much as the opposing O. But the caveat is still important.The comments said that it would hurt Georgia far more than Tennessee. At best it's a wash. Our defense uses hand signals too
Let's say you are using hand signals against UK. The crowd ramps up, hand signals and play call changes fly all over the place. Everyone looks around and confirms that the message was received and understood. Ball is snapped and you play ball. Against UT's tempo... the crowd is screaming so no one can hear each other on either side of the ball but while the opponent is recognizing the D and trying to read their keys so they can signal the play to everyone... UT is snapping the ball.
I think many fans and most UT fans before Heupel think/thought that tempo was designed to tire opposing D's out. While it may do that to some extent... the greatest benefit is that it creates communication chaos. Usually you only get to say it/signal it once... and hope that everyone understood. I think it was actually an opposing DL talking after a game that said how difficult it was to even read your own keys in a base D call.
I haven't claimed to know how it will play out in this game. I see some potential opportunities for UT. But UGA is incredibly talented and plays a good defensive system. However I think UGA fans are missing it as bad as previous fans did. Just the way UT executes its O system is a challenge for D's even before you consider plays and playmakers. Simple things like none of the ball carriers will give the ball to any official other than the one who spots the ball. Like getting OLs over the ball and everyone set within 3 or 4 seconds of the ball being spotted. Of getting the sideline signal while moving to the spot and changing formation... with near flawless alignment.