I don't expect it to look like Horizon Forbidden West. But there's a spectrum between that and what Starfield looks like and I just wish Bethesda could've met that a little more in the middle somewhere. I still say it's the archaic graphics engine they refuse to let go of that's the biggest reason, more so than the scope of the game. They've been using that same engine since Elder Scrolls IV, I think.
I haven't played Elite Dangerous, so I don't know what that's like but in No Man's Sky, there's just something so satisfying about flying into a planet and having it's atmosphere "grab" you as you accelerate towards it's surface! Especially on PS5 with the way the Dualsense controller reacts to your ship rumbling and vibrating! I know some don't care about this detail but I hate that we won't have that sensation in Starfield.
My favorite thing that they showed with Starfield is the ship building/customization. That is one thing in No Man's Sky that I wish they would update. Rather than simply buying new ships, I'd love the ability to buy the parts to build my own ship.