HighRockvol
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When you start ultimate team all starter players are 68-69 you upgrade your team threw packs and new cardsAnyone playing ultimate team? Trying to get the coin up for Pearce. Nico is only like a 68 as of now. Squirrel is the only active UT player on my roster right now.
They have a good bit of UT players so far, but the only ones I'm seeing at 80 or above is Ross, Seldon, Lampley, Omari Thomas, Mays, Brazzell, McCoy, White, and Pearce.
Can't believe they chit on Nico so bad this early, but I'm sure he'll get a bump eventually.
If you're talking about the hours each week they aren't supposed to.Recruiting is busted in online dynasty, the points don’t reset each week smh
ok I thought they refreshed each week thanks for the infoIf you're talking about the hours each week they aren't supposed to.
The amount of time you allocate on each prospect stays allocated to them week over week unless you go in and edit the hours spent on them , you take the prospect off the board, or they commit to you / elsewhere.
I much prefer the old recruiting to this one, but maybe I’m just old and have a harder time learning new things
The CPU purposely tanks your recruiting. I won the national title, set up my recruiting list with top prospects who were all choosing me top 3, if not 1st. I even spend some points to force the issue.
After I skip to preseason (because I have a job and need to sleep), I find out that the CPU has removed most of the targets and has replaced them with mostly 3 stars who aren’t interested.
I don’t have time for this ****. You don’t even get the generic feedback from recruits. It all comes across as completely random.
I saw that too. Played Oklahoma early this morning on my offline dynasty and got absolutely destroyed. Threw 6 interceptions! I will say I think interceptions are too common, may have to play with sliders. Granted, most of the ones I throw are my fault, but I’m getting too many myself. Boo Carter being controlled by the cpu made one of the craziest interceptions I’ve ever seen during a game. Sim Gaming Network will have realism sliders out in a few weeks though too I’m sure, I’ll give those a shot.
What did you change your INT sliders too if you don’t mind me asking? That’s the one area that seems to be way off for me still.All-American is what I'm playing with some slight adjustments to INT and Pass Accuracy by the QB. I've found small increments work best in tuning sliders. I am of the opinion that INT % is set far too high for both the CPU and the player, so I started playing around with the sliders until I found a good sweet spot.
When messing with sliders, if you are going for realism or something a little better than what the default settings are offering, move them around in increments of 2 or 3 until you get what you are looking for. I started moving in 5's and 10's and things went haywire - either everything was a pick or nothing was. Nico was nailing every 80 yard pass on the nose or completely over/under throwing, etc. The other sliders seem pretty good at that difficulty, but that's just my take on it.
I pulled the #19 class after going 9-4 in year 1 with SMU. I found the recruiting to be fine tbh. Transfer portal was kinda weak though.The CPU purposely tanks your recruiting. I won the national title, set up my recruiting list with top prospects who were all choosing me top 3, if not 1st. I even spend some points to force the issue.
After I skip to preseason (because I have a job and need to sleep), I find out that the CPU has removed most of the targets and has replaced them with mostly 3 stars who aren’t interested.
I don’t have time for this ****. You don’t even get the generic feedback from recruits. It all comes across as completely random.
Yeah, I’m surprised with the amount of dislike on recruiting. Feels good for me. I had a rough first year with the Vols 7-5 but pulled in the 10th ranked class. 1 5 star, 13 4 stars and 7 3 stars. That feels pretty accurate to a real class. My only complaints are the higher occasional rated players not getting offers and I wish there was a way to see something like “scheme fit”I pulled the #19 class after going 9-4 in year 1 with SMU. I found the recruiting to be fine tbh. Transfer portal was kinda weak though.
What did you change your INT sliders too if you don’t mind me asking? That’s the one area that seems to be way off for me still.
Yeah, I’m surprised with the amount of dislike on recruiting. Feels good for me. I had a rough first year with the Vols 7-5 but pulled in the 10th ranked class. 1 5 star, 13 4 stars and 7 3 stars. That feels pretty accurate to a real class. My only complaints are the higher occasional rated players not getting offers and I wish there was a way to see something like “scheme fit”